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With such quirky characters, cutely designed and bursting with personality, the potential for plush Worms™, Worms™ toys and figures is a huge untapped market. Alan Perrie, Head of Global Marketing, Team17 Software Ltd says, “Even the weapons have more personality than some video game characters, with classics like the Super Sheep, Concrete Donkey, and Banana Bomb. We, like many others, can’t wait to get our hands on the first plush products”. Simon Kay, Business Development Director of licensing agency, AT New Media continues, “We are so thrilled with the response to this opportunity and in a competitive market. However once you get immersed in the world of Worms™, merchandise licensees begin to see the vast potential and also the points of differentiation that make it a great option with all the core elements for merchandising and longevity fully present.” Across multiple product categories, the ability to customize the Worms™ with a ridiculous array of hats, hair, hands and glasses; its extensive variety of crazy, surreal and hilarious weaponry, and its hilarious audio, with a large number of memorable catchphrases and taunts shouted by the worms during the course of battle, such as..."I'll get you!", "Revenge!", "Stupid!", “Traitor!”, “Incoming!” and "You’ll Regret That!” is very exciting. With millions of players and fans, its irreverent mix of ludicrous action-strategy captivates and entertains audiences of all ages worldwide. With number 1 hits on Xbox™LIVE Arcade, PlayStation® Network, Apple’s App Store, Steam for PC, and with exciting new titles yet to be announced, this is set to roll and roll. Additional licensing agreements will be announced shortly covering additional plush, toy, and collectible product categories. WORMS™ BRAND FACTS:
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